Bokaro P ni Naritai, vol. 16

(Images used for review purposes only.)

I want to be a Vocaloid Producer, vol. 16, 1,500 yen, plus tax.
New magazine features:

In the 4-panel comic, Robo-panda takes Rana to the main auditorium, which is designed like a concert hall. Rana panics when she learns that she’s going to have to stand up on this stage and perform solo as part of her graduation performance. The classroom section continues talking about downloading Job plug-ins from the Vocaloid store, and introduces the V3KeroPitch (speak like a frog) plug-in. There’s a brief discussion of the Guitar Rock genre, and an interview with Neru. The section supporting the SSW tutorial gives more detail about the track composition of the demo song, and describes how each instrument ties in to each segment (intro, A, B, C sections) of the time chart. The MMD section talks more about applying visual effects to the video, including AutoLuminous, for adding camera flare. The final page focuses on Ion from Ciel Nosurge, and shows some of the images from the video game that are on the DVD.

New DVD Features:
Lots of new content this time. First, we have 25 voice files with Ion speaking various full phrases. Then there are 7 Ciel Nosurge .png image files that can be imported into MMD for use as backdrops (think: “travel announcer standing in front of a green screen in a TV studio”), and an Ion-themed MMD model file for Rana. Plus, there’s the school auditorium concert hall model accessory folder. No Pick-up Artist song, though.

(Ion and Ciel Nosurge.)

The idea here is to start practicing composing melodies by inserting simple lyrics (la-la-la) into the Musical Editor based on chord and non-chord tones, and syncopation.

Ok, this one is going to be difficult to describe. SSW is a song composition/editing/modification environment. When you open an existing song file, you get the instrument tracks, as well as some support tracks. One specific support track is “chord”. If you hand enter the chords you want along the timeline (Am at 3:100, G7 at 3:300, etc.), you can then go down to the Arrange window and pick specific song genre arrangements to use with the chords you entered. Examples include Techno, Trance, Traditional, and so on. Choosing various arrangements gives you wildly differing resulting songs. The tutorial walks you through the chord data entry process, selecting an arrangement, and then playing it back. When you’re ready, you can select the part of the arrange data you want to use for the intro, melody part A, whatever, and click PTN ONLY and SET. This copies the appropriate notes into the MIDI tracks in the main song editor for the instruments you’ve chosen, while also matching the arrangement to the tempo of the rest of the song.

Miku Miku Effect (MME) is an art effects package that can be used on other image files, not with just Miku Miku Dance. The next 3 tutorials will cover various aspects of the package. The first step is to download and install it on your PC (you need to match the 32- and 64-bit versions to whatever you have for MMD). (The tutorial adds that because the Bowl Roll download site has various Vocaloid accessories and stage models available, that you should bookmark it for later.) This gives you a zip file, and you copy the files from the zip into the folder where you have MMD. Run MMD and an MMEffect button should show up in the upper right corner of the main screen.


(Rana in the Ion outfit in a dance pose on the concert hall stage, with AutoLuminous set to “1” (weak reflection off anything white on Rana)).

The first effect is AutoLuminous. This has been preprogrammed and is available from the vocaloid wiki, in the AutoLuminous4 folder. Download the zip, uncompress it, and put the AutoLuminous4 folder into a new folder you name “Effects” in the MMD directory. Once all of that is done, run MMD, import the Rana model, and drag the “AutoLuminous4.x” file into the workspace. The result is to add a glow to anything white. Making adjustments to luminosity is now the same as making mods to any MMD accessory. Switch to Camera Mode, and enter values to the “Si”, “Tr”, “X”, “Y”, or “Z” fields, just like you would with the crab foamhead gear, or the earrings and microphone. Click Register to set the keyframe. “X” changes the flare arms, so “2” gives you a cross flare, and “3” creates a tri-spike. Rx rotates the flare the specified degrees. Rz sets a strobe effect, where Rz is given in integer seconds. The tutorial then ends with a pre-rendered video of Rana and the cast dancing on the concert hall stage (looks like the dance from volume 10, with the crab foamhead), with the AutoLuminous effects turned on.

Additional comments:
Lots of good information this time. I’m going to need to sit down and start practicing this stuff now.

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